Considerations To Know About Fort Triumph Gameplay Tactical RPG
Fort Triumph is now in Early Gain access to has begun and we've a look at the brand new world map even though trying legendary difficulty.
Minor patch 0.7.6 is live with a slew of fixes and adjustments based on your feedback. These small patches will release frequently and focus on instant fixes and solutions, while main patches will introduce new content material and major feature changes.
Based on your feedback, we implemented an initial indicator showing the direction an object will become pushed or toppled towards while planning an action. That is merely a first rung on the ladder and a far more comprehensive UI alternative is in the works.
Iterated the overwatch trigger indicator to make it more easily noticable. While hovering over enemy cards, models will be highlighted following community feedback. When selecting a ranged enemy, his range will become displayed in UI. We intend to replace this with a remedy showing both motion and firing range later on.
Once revealed, enemies will stay visible whilst out of sight. That is a measure to avoid enemies activating and immediately heading off the grid to shock players in later turns.
The tops of walls in crypt amounts will now become blocked for movement.
Removed the survival goal from prologue mission 1 pursuing feedback and as area of the overall effort to boost prologue experience.
Support Beam HP in prologue cave objective has been reduced. Increased Mage foundation HP by 1. Improved Ranger base swiftness by 1. Reduced Paladin bottom speed by 1.
Fixed some enemies capturing through walls, fences and homes when they should have no Line of Sight. However it's not over, and there is still a known issue with LoS in some cases that is being worked on.
Set a bug hanging the overall game when dialogue performs while in cinematic camera (frequently spotted in prologue cave objective). Fixed the Telekinesis of Chance bug which allowed ranged AoO by melee heroes. Fixed a bug which eliminated buffs gained on the world map too quickly. Blinding Light (Paladin ability) will not require direct line of sight as designed. Fixed an overwatch indicator bug which didn't screen it in a few edge cases, specially when overwatch triggered instantly on the first tile of movement. Fixed a broken tile in the final room of the prologue which enabled the boss to go through the platform.
Fort Triumph in the Programmers own words:
Frequently dubbed a “Fantasy XCOM”, Fort Triumph is a tactical RPG emphasizing the use of Environmental Interactions to make rich, demanding and rewarding tactical gameplay.
In Fort Triumph, every crate and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will have to burn, freeze, topple, kick around or outright destroy the scenery at the right Fort Triumph Gameplay Tactical RPG moment.